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Cool Jewels

Base Game

cool_rules1
  • Matching Groups consist of groups of 4 or more of the same symbol connected horizontally and/or vertically.
  • All symbols in Matching Groups, except UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD, are destroyed.
  • PERSISTING WILD, UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD are wild for all symbols in the symbol set except each other.
  • UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD only appear on reels 2, 3, 4, and 5.
  • Each section on the Pay Per Symbol Meter contains multiple slices.
  • Starting from the bottom of the meter, each destroyed symbol increments the number of highlighted slices on the meter by 1.
  • Each destroyed symbol awards the cash value in the highlighted section.
  • PREMIUM10X pays 10x the awarded cash value.
  • When multiple symbols are destroyed at once, they are evaluated from top to bottom, then left to right.
  • PREMIUM10X and other multiplied symbols are evaluated (top to bottom, left to right) after other symbols have been evaluated.
  • Symbols that substitute for PREMIUM10X do not pay 10x.
  • PREMIUM10X appearing on watermarked regions are evaluated last.
  • All values on the Pay Per Symbol Meter have already been multiplied by the bet multiplier.
  • During each game, reel symbols fall into position from above.
  • After winning combinations are paid, symbols in paytable-defined combinations are destroyed.
  • After all symbols eligible for destruction have been evaluated, the array will cascade to fill the empty symbol spaces.
  • The Pay Per Symbol Meter is made up of 12 sections, each containing a number of slices.
  • The number of slices varies from section to section.
  • Slices are filled when symbols are destroyed in paying combinations.
  • Section one of the meter contains 6 slices.
  • Section two of the meter contains 8 slices.
  • Section three of the meter contains 10 slices.
  • Section four of the meter contains 12 slices.
  • Sections five through eleven of the meter contain 15 slices.
  • Section twelve does not contain any slices, and is the highest value attainable.
  • Any new winning combinations formed are paid.
  • This process continues until no new paytable-defined combinations are formed.
  • The meter resets and the game ends when there are no more symbols eligible for destruction with all of the symbol spaces occupied.
  • Only highest winner paid per winning combination.
  • The total bet is base bet multiplied by the bet multiplier.
  • Malfunction voids all pays and plays.
  • During each game, a maximum number of 30 cascades is possible.

Activating Wilds

  • UNSTABLE WILD, SHATTERING WILD, or SHOCKING WILD, used in Matching Groups, are activated.
  • Once all other symbols in Matching Groups have been destroyed, all activated UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD are evaluated from top to bottom, left to right and destroy symbols in the following patterns.
  • Activated UNSTABLE WILD will destroy remaining symbols in all symbol spaces connected to itself.
  • Activated SHATTERING WILD will destroy remaining symbols in all symbol spaces horizontal and vertical from its center.
  • Activated SHOCKING WILD will destroy remaining symbols in all symbol spaces diagonal from its center.
  • Activated wilds are not destroyed by the destructive patterns of other activated wilds.

Wild Pairs

  • When 2 of any UNSTABLE WILD, SHATTERING WILD, or SHOCKING WILD land horizontally adjacent on the reels and are activated in a Matching Group, enhancement features are triggered.
  • Formation of wild pairs happens from left to right.

Enhancement Features

  • During any combination of UNSTABLE WILD and SHATTERING WILD all spaces affected by UNSTABLE WILD are highlighted with PINK WATERMARK.
  • During the next evaluation, all remaining symbols, except activated wilds, on PINK WATERMARK spaces are destroyed after Matching Groups have been destroyed.
  • During any combination of UNSTABLE WILD AND SHOCKING WILD all spaces affected by SHOCKING WILD are highlighted with GREEN WATERMARK.
  • During the next evaluation, all symbols on GREEN WATERMARK spaces are wild for all symbols except for UNSTABLE WILD, SHATTERING WILD, SHOCKING WILD, and PERSISTING WILD.
  • Symbols on GREEN WATERMARK spaces, that substitute for PREMIUM10X, do not pay at 10x.
  • Symbols on GREEN WATERMARK spaces do not substitute for UNSTABLE WILD, SHATTERING WILD, SHOCKING WILD, and PERSISTING WILD.
  • During any combination of SHATTERING WILD and SHOCKING WILD all spaces affected by SHATTERING WILD are highlighted with BLUE WATERMARK.
  • During the next evaluation, all symbols destroyed on BLUE WATERMARK spaces are paid at 10x the current value on the Pay Per Symbol Meter.
  • PREMIUM10X destroyed on BLUE WATERMARK spaces are paid at 100x the current value on the Pay Per Symbol Meter.
  • During any combination of any two like wilds both wilds transform into PERSISTING WILD.
  • PERSISTING WILD used in a Matching Group is activated.
  • PERSISTING WILD are independent of each other and have the UNSTABLE WILD pattern explosion.
  • They do not destroy themselves until they reach the bottom row or are no longer included in a winning combination.
  • Activated PERSISTING WILD will destroy surrounding symbols with the UNSTABLE WILD destruction pattern.
  • PERSISTING WILD is wild for all symbols, except UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD.
  • PINK WATERMARK, GREEN WATERMARK, and BLUE WATERMARK spaces are removed from the array after the evaluation sequence immediately following their creation.
  • When a symbol space is affected by multiple watermarks, it will perform the behaviors of all watermarks on that symbol.
  • When two watermarked spaces will act on the same reel position on the same cascade, they act with the functionality of both watermarks.
  • When two watermarked spaces will act on the same reel position on the same cascade, this functionality will be denoted with a striped watermark space that contains the colors of the two watermarks that will be acting upon the position.

Free Games Bonus

  • 4 or more destroyed BONUS, during a game, trigger the Free Games Bonus.
  • Symbols that substitute for BONUS do not act as triggers for the Free Games Bonus.
  • UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD only appear on reels 2, 3, 4, and 5.
  • PERSISTING WILD, UNSTABLE WILD, SHATTERING WILD, and SHOCKING WILD are wild for all symbols in the symbol set except each other.
  • UNSTABLE WILD, SHATTERING WILD, SHOCKING WILD, PERSISTING WILD, and all symbols other than BONUS on GREEN WATERMARK spaces do not collect for BONUS.
  • 4 destroyed BONUS awards 8 free games.
  • 5 destroyed BONUS awards 10 free games.
  • 6 destroyed BONUS awards 15 free games.
  • 7 destroyed BONUS awards 20 free games.
  • For each additional BONUS destroyed, 5 additional free games are awarded.
  • During the Free Games Bonus, an alternate set of reels is used.
  • Winning combinations for these reels are identical to the base game.
  • During free games, the Pay Per Symbol Meter values remain the same as the game that triggered the bonus.
  • During free games, 4 or more BONUS award additional free games to the amount of games remaining.
  • During the Free Games Bonus, 4 or more destroyed BONUS during a game award additional free games in an identical manner to the initial triggering conditions.

Quikset Panel

  • Clicking on the Total Bet meter opens and closes the Quikset panel.
  • Click a value to immediately change the Total Bet value to that amount.
  • Clicking on a value in the Quikset panel will not set the reels into motion.

Bonus Guarantee

  • Free Games Bonus is guaranteed to award a minimum of 10x total bet.
  • Any bonus ending with less than 10x total bet is automatically increased to 10x total bet at the end of the bonus.
  • The Bonus Guarantee value includes the initiating scatter pay.